Spotlight: I found this pretty cool video on wolves the other night, and want to share this with all you wolf lovers. Be aware: I'm not affiliated with them, and get nothing out of this but the satifaction that I am helping keep these animals safe. I am grateful for what they do, and so set up a link to promote them. What they do is incredible. Wish I could do more (maybe some day). Spread the word.
I Lived with Wolves for 72 hours.
Author's note: When you click the two links above, be aware you will probably get ads. I don't control that (but the videos are worthy).
The link below takes you to the apex project site.
Author's note: I'm not affiliated with them, but will promote what they do. It is a worthy cause. These people, and what they do, are amazing.
If you love wolves, go check out their site and throw them a little donation. A donation is an easy thing to do, and it saves these wolves.
Please let them know I sent you.
Wolf: Common
Species: Canine. Breed/Type: Wolf, Common. Class: Animal.
Align: Basic Instinct Creature. Gender: 01-50: Female, 51-00: Male.
Level: 6 +1-D10. Damage-Points: 1-D8 x level.
Number encountered: 6-D10 +6 There will be the following: 40% males, 40% females and 20% young.
Experience-Points: 4 x level.
Characteristics:
Awareness: Hearing: 40, Sense of Smell: 40, Sixth Sense: 14, Taste: 28, Touch: 28, Vision: 28
Charisma -: Appearance: See: "Description". Speech: 2. Constitution: 30, Coordination: 30, Dexterity: 30, Intelligence: 4. Mental-Strength: 27, Strength: 25, Wisdom: 4.
Movement:
Flying: Can't. Grounded: 18. Swimming: 6
Luck: 0.
Oxygen-Points: 81.
Blood-Points: 90.
Attacks:
Bites ---------- : 2
Damage ------ : 1-D8 (+ 1-D8 per level advanced).
Range -------- : 1 space (5').
Attack type - : Sharp.
Special ------- : None.
Defense: 30 Offense: 30
Treasure: %Roll needed to have money and treasure:
70+ for 1-D2 items. Begin rolling on the Common chart.
Check for treasure 1 time for all creatures present.
Note:
Treasure present will be found on a recent kill being currently fed upon. Roll up one random creature in the region and roll for it's treasure (it can be any creature -- this creature could scavage feeding on the fallen of another encounter).
Description:
Annihilation Strike?: Only when defending their young. Sudden Death Strike?: Yes.
Description: Eye color: Gray. Eye shape: Medium-sized and slanted. Height: 2' 4". Length: 4'-6". Posture: Quadruped. Fur color: Gray. Fur texture: Course. Weight: 135 Lbs.
Dislikes ----- : Fire: Any creature-type but its own. Wolves hate and fear humanoids, especially humans.
Mankind: %Roll:
01-30: Attack.
31-00: Avoid. If it is during a harsh winter there will be a 80%
chance of attack (hunger may be driving them).
Disposition - : Wolves drive their quarry into exhaustion by means of communication and chase, thus taking advantage of their prey's weariness and lack of strength to defend. Wolves can, in this manner, take down swift animals, such as the deer. Normally, one or two wolves could not catch a deer.
Breeding occurs in the early springtime before the snows fade away. In 60 days from conception the female will give birth to the following number of pups:
%Roll: Number of young:
01-25: 1
26-50: 2
51-75: 3
76-00: 4
Wolf pups awareness is at 0 at birth, meaning they cannot see when born. And as normal dog types, they are extremely playful and curious about everything. At the end of the second moon after birth, they are strong enough to be trained by their parents to hunt (they are level #1 at three moon's time (3 months).
Fears -------- : Fire (wolves will only come close to fire to take down quarry if they are starving to death, and then a successful avoidance-roll vs. "Fear" must be rolled for. If burned or singed in any way, a wolf will flee unless two more consecutive fear checks are successful (Sixth Sense + Wisdom divided by two (rounded up).
Habitat ------ : Forests (common, dense), Mountains (forested).
Immunities - : None.
Life-span --- : 15 years.
Likes -------- : Unknown.
Needs ------- : Basic necessities of life (food, water shelter, etc.).
Note --------- : The smell of blood attracts wolves for up to 2 leagues distance.
Wolves are highly trainable before they are fully developed (about one year). After one year they are only trainable at the hand of a master trainer.
The females are considered as males when fighting. When guarding their young:
+15 defense and offense.
+1 bite
Pups:
Before two moons (60 days) they are completely helpless.
Upon reaching the 2nd moon cycle of their life, they will have the following stats:
1 Bite at 1-D2 points of damage.
Defense: -12
Offense: -24
Move: 5
Damage-Points: 1-D8
Upon reaching the 3rd moon cycle of their life, they will have the following stats:
2 Bites at 1-D6 points of damage.
Defense: 0
Offense: 0
Move: 14
Damage-Points: 2-D8
Upon reaching the 4th moon cycle of their life, they will have the following stats:
2 Bites at 1-D8 points of damage.
Defense: +20
Offense: +20
Move: 16
Damage-Points: 3-D8
Note: Upon the 5th cycle of their life, these young wolves become lethal (normal stats as stated above.
Special Abilities:
Tracking: This creature can track its prey (as the Forest-Knight's Tracking ability).
Wolfsong: Wolves will always howl to each other over great distances, signaling a find. The Wolf is a pack hunter. When they have located prey, they will fill the air with their voices. This is communication among themselves during the hunt. When a victim is being pursued, the Wolf will give a signal with a howl. Others will rush to a certain destination, setting up a relay to catch larger more powerful prey, thus using each other to chase and hunt quarry over long distances.
Special Defenses:
None.
Special Offenses:
None.
Susceptibilities and Weaknesses: None.
Weapon Susceptibilities: Rank-0 non-magical weapon to harm.